Build a first-person 3D exploration game around an infinite maze inspired by the Backrooms.
Generate an endless, navigable data-center labyrinth where the player can walk, explore, and become lost. The environment should feel liminal and unsettling: long server aisles, empty rooms, abandoned office furniture, cables, dark corridors, and occasional illuminated spaces.
Present the entire experience through an old VHS camcorder. Add scanlines, grain, timestamps, a recording symbol, tracking distortion, and other analog-video imperfections. This treatment should allow the underlying world to use a deliberately low-poly visual style.
Lighting should be dark but still readable. Server racks should emit green, red, blue, and blinking LEDs, while fluorescent ceiling lights activate, flicker, or remain broken.
Build a layered ambient soundscape from ventilation, electrical hum, server fans, hard-drive activity, and fluorescent lights. Sounds should become more noticeable as the player approaches their source.
Focus on atmosphere rather than objectives or combat. The experience should make the player feel trapped inside an infinite, deteriorating data center.